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Social Interaction - Elementary
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Microcredential ID : 65
Stack
Impacts of Computing - Elementary
Credits
0.5 PTSB Recertification Credit

Description

Earners demonstrate their understanding in using computing to support new ways of connecting people, communicating information, and expressing ideas. Additionally, earners show how to support students in learning that computing can connect people, support interpersonal communication, and how the social nature of computing affects institutions and careers in various sectors. Earners will also need to demonstrate how they meaningfully incorporate diverse perspectives and experiences of individuals from marginalized groups in curricular materials and instruction. Additionally, the earner will develop a personal teaching philosophy reflecting that all students can and should learn computer science.

Standards
  • Computer Science Teachers Assocation (CSTA) Standards for CS Teachers > Equity and Inclusion
    2c - Represent diverse perspectives. Incorporate diverse perspectives and experiences of individuals from marginalized groups in curricular materials and instruction.
  • Computer Science Teachers Assocation (CSTA) Standards for CS Teachers > Professional Growth and Identity
    3d - Commit to the mission of CS for all students. Develop a personal teaching philosophy reflecting that all students can and should learn CS.
  • Computer Science Teachers Assocation (CSTA) Standards for CS Teachers > Instructional Design
    4a - Analyze CS curricula. Analyze CS curricula for implementation in their classrooms in terms of CS standards alignment, accuracy, completeness of content, cultural relevance, and accessibility.
  • Computer Science Teachers Assocation (CSTA) Standards for CS Teachers > Instructional Design
    4b - Develop standards-aligned learning experiences. Design and adapt learning experiences that align to comprehensive K-12 CS standards.
  • Computer Science Teachers Assocation (CSTA) Standards for CS Teachers > Instructional Design
    4g - Inform instruction through assessment. Develop multiple forms and modalities of assessment to provide feedback and support. Use resulting data for instructional decision-making and differentiation.
  • Wyoming Content and Performance Standards > Social Interactions
    2.IC.SI.01 - Practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.
  • Wyoming Content and Performance Standards > Social Interactions
    5.IC.SI.01 - Seek diverse perspectives for the purpose of improving computational artifacts.
How To Earn This Microcredential

To earn this micro-credential, you will process through the ADDIE learning model producing evidence that demonstrates your knowledge of the Wyoming Computer Science Content and Performance Standards and the CSTA Standards for Teachers. Through the ADDIE learning model, you will analyze standards, design/develop and implement a lesson, collect student work artifacts, and evaluate your professional practices.

Fees
There will be no fee assessed for reviewing this microcredential.
Clarifications

This micro-credential is intended for teachers in grades K-6. If you teach middle school or high school grades, you will want to work on the secondary level computer science micro-credentials. The Social Interaction micro-credential is one of three micro-credentials that make up the Impacts of Computing stack. The Impacts of Computing stack is one of six micro-credential stacks, which, when completed, will lead to a Computer Science Teacher Master Distinction.

Important Terms
Accessibility:

The design of products, devices, services, or environments for people who experience disabilities. Accessibility standards that are generally accepted by professional groups include the Web Content Accessibility Guidelines (WCAG) 2.0 and Accessible Rich Internet Applications (ARIA) standards.

Algorithm:

A step-by-step process to complete a task.

Chosen Grade Band:

The teacher/earner can choose which grade band and standard to focus their lesson around.

Complete Knowledge:

Refers to all of the skills listed in the proficient level of the 2019 WY Computer Science Performance Standards (see in the resources) for the chosen standard.

Computational Artifact:

Anything created by a human using a computational thinking process and a computing device. A computational artifact can be, but is not limited to, a program, image, audio, video, presentation, or web page file.

Computer Science:

The study of computing principles, design, and applications (hardware & software); the creation, access, and use of information through algorithms and problem solving, and the impact of computing on society.

Creative Commons:

Creative Commons is an internationally active non-profit organization that provides free licenses for creators to use when making their work available to the public. These licenses help the creator give others permission to use the work in advance under certain conditions.

Cultural Practices:

The displays and behaviors of a culture.

Culture:

A human institution manifested in the learned behavior of people, including their specific belief systems, language(s), social relations, technologies, institutions, organizations, and systems for using and developing resources.

Equity:

The state, quality, or ideal of being just, impartial, and fair.

Forms of Assessment:

These include formative, summative, or student self-assessment.

Grade Band:

The Computer Science Standards are written in grade bands (K-2, 3-5, 6-8, and 9-12). The standard committee (CSSRC) determined the standard be met by the end of the grade band. In grades 9-12, the standards provide level 1 and level 2 standards. Level 1 standards include introductory skills. The level 2 standards are intended for students who wish to advance their computer science studies.

K-14:

Refers to Computer Science standards ranging from kindergarten into post-secondary education.

Marginalized Groups (in CS):

The people who are commonly denied involvement in computer science, including women and non-binary people, Indigenous and Native peoples, Black people, Latinx, English language learners, students with disabilities, students who are neurodivergent, students from low socioeconomic backgrounds, and students who live in urban and rural areas.

Modalities of Assessment:

Modalities of assessment include written assessment, oral assessment, performance tasks, or visual representations.

Performance Standards:

Performance standards are the standards all students are expected to learn and be assessed on through the district assessment system by the end-of-the-grade band. (see 2019 WY Computer Science Performance Standards in the resources)

Public Domain:

Public domain is a legal term that describes a work or product that is not protected by copyright.

Scope and Sequence:

A scope refers to the topics and areas of development within a curriculum, and the sequence is the order in which those skills are taught.

Self-efficacy:

An individual’s belief in his/her ability to succeed in specific situations or accomplish a task.

Systemic Barriers:

Systemic barriers include the lack of CS offerings, scheduling conflicts, prerequisite courses, school funding and resources, lack of qualified and experienced teachers, inadequate access to technology, additional course requirements for English learners and students with disabilities, and students being pulled out from CS classes for additional services.

Unconscious bias:

Prejudice or unsupported judgments in favor of or against one thing, person, or group as compared to another, in a way that is usually considered unfair.

Universal Design for Learning (UDL):

UDL is a framework for designing a curriculum to be broadly accessible to ALL students. (See UDL for Learning Guidelines + Computer Science/Computational Thinking in the resources)

Background Scenario / How This Will Help You

This micro-credential collection provides earners with the opportunity to document their knowledge and skills in teaching computer science to students in grades K-6. The resources offer support understanding.

Earners are encouraged to participate in additional learning opportunities if more extensive learning is needed. Other learning opportunities may include free online resources, postsecondary courses, and local courses.

The micro-credential structure offers earners flexible pathways and timelines. Earners can complete the micro-credentials in any order that aligns with their classroom timelines and availability. In addition, micro-credentials offer earners the opportunity to submit evidence and receive evaluator feedback. Earners are encouraged to resubmit evidence until mastery is earned. Each resubmission will be reviewed, and updated feedback will be provided.

Evidence Options
Candidates are required to submit multiple pieces of evidence.
Category: Analyze

All instructions are included in the worksheet. Once you have completed the worksheet, upload it in the evidence section as a PDF.

Analyze: Standards:

This task requires an analysis of both computer science content standards and the CSTA Standards for Computer Science Teachers. Google Docs Template: https://bit.ly/3AZBzK0

ANALYZE – K-6 Impacts of Computing – Social Interactions.docx

Category: Design/Develop

This lesson plan shows the planned instruction of your computer science focus standard.

Lesson Plan:

All instructions are included in the worksheet. Once you are finished with this task, upload your lesson plan in the evidence section as a PDF. Google Docs Template: https://bit.ly/3ummSzC

DESIGN_DEVELOP.docx

Category: Implement

Implement the set of activities or lesson plan you designed.

Student Work:

Submit evidence of student learning for your focus standard. Include evidence of students that have met the standard and students that have not met the standard. Examples include videos of students working, completed student worksheets, etc. Annotate each piece of evidence to demonstrate how you facilitated student achievement of the standard.

Category: Evaluate

Evaluate how effective your activities were at promoting student learning of the standards. Use specific examples from the artifacts you submitted in the Implement activity.

Journal:

All instructions are included in the worksheet. Once you have completed the worksheet, upload it in the evidence section as a PDF. Google Docs Template: https://bit.ly/3J5Og8X

EVALUATE – Worksheet.docx


Review Criteria

Evidence submissions and reflections will be reviewed for alignment with the assignment guidelines and the proficiency scale. Proficiency scale: https://bit.ly/34yGBky

The checklist will help you review your submission materials to ensure you address everything that is expected for this micro-credential. Checklist: https://bit.ly/3uoJsrc

Reflection Prompts

Prompt Sort Order Actions Please provide a self-assessment, a score from 1–4, on each component of the proficiency scale found here: https://bit.ly/34yGBky. Provide a few sentences stating where the pieces of evidence that support the scores for each component are located.

If you are resubmitting, please indicate what changes were made in the documents (e.g., highlight, text color) and include "Resubmission #" with the resubmission number in the file title when you upload.


Review Criteria

Content Knowledge – The teacher demonstrates accurate and complete knowledge of the content and skills of the standard being taught. CSTA 4a

Inform instruction through assessment – The teacher develops multiple forms and modalities of assessment to provide feedback and support. The teacher uses resulting data for instructional decision-making and differentiation. CSTA 4g

Supporting standards The teacher identifies and explains the connection of supporting computer science standards to the standard being taught in their lesson.

Vertical alignment – The teacher explains the relationship of the standard in the scope and sequence of computer science standards directly above and below chosen grade band. CSTA 4b

Represent diverse perspectives – CSTA 2c The teacher meaningfully incorporates diverse perspectives and experiences of individuals from marginalized groups in curricular materials and instruction.

Commit to the mission of CS for all students – The teacher develops a personal teaching philosophy reflecting that all students can and should learn computer science. CSTA 3d

Resources
2nd grade CS Lessons Gilbert Public Schools
https://www.azed.gov/sites/default/files/2019/09/2nd%20Grade%20CS%20Lessons.pdf?id=5d72d03b1dcb251298c0fa91

Lessons aligned to each CS Standard for grades K-2.


A Simple Way to Self Monitor for Bias
https://edut.to/3IDF38n

This is a self-assessment to help teachers become aware of their own bias.


About Universal Design for Learning
https://www.cast.org/impact/universal-design-for-learning-udl

Videos and presentations that will help teachers fully understand UDL.


Careers in Tech Video Series
https://code.org/careers-in-tech

These videos show how technology has changed the career options available.


Class Book Project: Technology Helps People
https://docs.google.com/document/d/1jqQL_EhN6N8zd7lIE121NIrK0BtEa1f7/edit

In this lesson, students will contribute to a class book on the topic of ways that technology helps people. Using technology tools to create their page, students will identify one way that technology helps people and illustrate it for the book. The book can then be shared digitally or printed to share at the unit Celebration.


Cultural Consequences of Computing Technology
https://drive.google.com/file/d/13omobb5XDqxdhN8o5qNTDh8MY9RACuBK/view?usp=sharing

Computing technology is clearly a technical revolution, but will most probably bring about a cultural revolution as well. This paper looks at the effects of computing technology on human culture.


Culturally Responsive Classroom Management Strategies
https://drive.google.com/file/d/1J6XURhZEgw_6mbYFLcdCSTxFs66_v_gZ/view?usp=sharing

Regional Educational Laboratory (REL) Midwest takes an up-close look at cultural competency in education.


Culturally Responsive Instruction: Best Practices and Supports
https://ies.ed.gov/ncee/edlabs/regions/midwest/blogs/culturally-responsive-instruction-best-practices.aspx

An article defining culturally responsive teaching and providing steps teachers can take to work towards it.


Culturally Responsive Teaching
https://drive.google.com/file/d/14WzDuFZzKgHMt8oG60HDroj7MiWMNWTK/view?usp=sharing

Region X Equity Assistance Center developed a guide to evidence-based teaching practices for teaching all students equitably.


Designing an App Part 4
https://studio.code.org/s/csp3-2021/lessons/9

This lesson reinforces the importance of feedback in the process of developing software. Feedback and testing help make sure that an app actually works for lots of people and in the context in which it will be used. This process also reinforces the importance of making iterative improvements in making software. This lesson is specific to the code.org curriculum, but its ideas and resources could be used in any project.


How Computers Have Changed
https://vimeo.com/103917882

Short animated video introducing how computers have changed over time.


How Does Technology Change Lives?
https://www.wonderopolis.org/wonder/how-does-technology-change-lives

Article from Wonderopolis discusses challenges people have in their lives and how technology has helped to solve these problems.


Love Lettters for Computers
https://www.helloruby.com/loveletters

Love Letters for Computers is a free resource including a series of videos, resources, classroom materials, and a teacher journal that will help you plan how to integrate computer science into your curriculum for children in kindergarten and first years of primary school.


Mobile phones, digital cameras, the internet and planes have changed how we live
https://www.kidsnews.com.au/technology/mobile-phones-digital-cameras-the-internet-and-planes-have-changed-how-we-live/news-story/c5aec6a426a25de07e26b6274b4778a1

Article for students to read highlighting how everyday devices like phones, cameras, communication, and travel have changed our world.


My Social Media Life
https://www.commonsense.org/education/digital-citizenship/lesson/my-social-media-life

In this Common Sense Education lesson students reflect on the negative and positive effects social media has on their lives.


Teacher Bias: The Elephant in the Classroom
https://drive.google.com/file/d/1PiyL6mlfcEsy2uJibsds9aJ36tM3eHgU/view?usp=sharing

This resource provides an in-depth look at various unconscious biases that teachers may have and how they can impact the classroom.


Teacher Leadership, Critical Practices for Anti-bias Education
https://www.learningforjustice.org/magazine/publications/critical-practices-for-antibias-education/teacher-leadership

This resource helps teachers understand their current bias and how to begin making changes as an educator.


Technology and Society Videos
https://wyoming.pbslearningmedia.org/subjects/engineering--technology/technology-and-society/

Library of videos from PBS covering how technology has altered human culture and society.


Technology Can Help People Lesson
https://docs.google.com/document/d/1FemtVaStrvK8d2SeJxQ6tUKFBidJ9Pgj/edit#heading=h.2s8eyo1

This lesson will introduce ways that technology devices can make people’s lives better and the general concept of assistive technology. Students will collaborate to design a solution using technology that solves a problem.


Universal Design: Implications for Computing Education
https://docs.google.com/document/d/1FemtVaStrvK8d2SeJxQ6tUKFBidJ9Pgj/edit#heading=h.2s8eyo1

An article that describes how universal design impacts computer science education.

Earners
Kaylee Nygren

Kaylee Nygren
Melissa Rasmussen

Melissa Rasmussen

Wyoming Department of Education

122 W. 25th St. Suite E200

Cheyenne, WY 82002

Phone: (307) 777-7675 

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