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Social Interaction - HS Student
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Microcredential ID : 78
Stack
Impacts of Computing - HS Student
Credits
0 High School Credit

Description

Through a project, students demonstrate their understanding of using computing to support new ways of connecting people, communicating information, and expressing ideas. Additionally, students show their learning of how computing can connect people, support interpersonal communication, and how the social nature of computing affects institutions and careers in various sectors.

Standards
  • Wyoming Content and Performance Standards > Social Interactions
    L1.IC.SI.01 - Use tools and methods for collaboration.
How To Earn This Microcredential

Design and complete a project that proves your knowledge of one of the following High School Level 1 Social Interactions Computer Science standards.

It is recommended you combine this work with the other Impacts of Computing standards for Culture and Safety, Law, and Ethics. It is also recommended that you connect this work with Computer Science Practice 1: Fostering an Inclusive Computing Culture, and Practice 2: Collaborating Around Computing. However, this MC may be earned on its own as well.

Fees
There will be no fee assessed for reviewing this microcredential.
Clarifications

Many aspects of society, especially careers, have been affected by the degree of communication afforded by computing. The increased connectivity between people in different cultures and in different career fields has changed the nature and content of many careers. Students should explore different collaborative tools and methods used to solicit input from team members, classmates, and others, such as participation in online forums or local communities.

Important Terms
Culture:

A human institution manifested in the learned behavior of people, including their specific belief systems, language(s), social relations, technologies, institutions, organizations, and systems for using and developing resources.

Cultural Practices:

The displays and behaviors of a culture.

Equity:

The state, quality, or ideal of being just, impartial, and fair.

Background Scenario / How This Will Help You

You can choose your own ideas for projects that demonstrate your understanding of the use of computing culture to support the understanding that computing affects many aspects of the world:

  • Partner with a community business or organization to assess and improve the impact computing has had on their group. Collaborate with them to identify the positive and negative impacts computing has had on their group. Then discuss problems they have encountered, and create a proposal of possible solutions.
  • Choose a generational group to conduct and collect research on. Evaluate the impacts computing has had on this generation. Look into the social, ethical, economic, and personal effects and implications technology has had on their lives.
Evidence Options
Be sure to submit the type and number of pieces of evidence specified below.
Category: Evidence

This is where you will submit evidence demonstrating that your project meets the High School Level 1 Impacts of Computing standard for Social Interaction (L1.IC.SI.01).

Submission of this evidence is required. You must submit the Student Submission Impacts of Computing CS Micro-credential Stack document.

Student Work:

You will want to submit the information on the Student Submission Impacts of Computing CS Microcredential Stack document. You will need to complete the information on either the Google Docs or Word Version. Make sure the document you upload into this system is saved as a PDF.

You can find the Google Docs Version of the template here: https://bit.ly/Culture_Student_HS_SW1.

Student Submission Impacts of Computing MC Stack (2).docx


Review Criteria

Evidence submissions will be reviewed for alignment with the assignment guidelines and this proficiency scale:

Novice Developing Applying
The student’s project provides little to no evidence in addressing the expectation(s). The student’s project uses basic tools and methods for collaboration. The student’s project uses a variety of tools and methods for collaboration.

The full proficiency scale is available here: https://bit.ly/Culture_Student_H_PS.


This checklist will help you review your submission materials to ensure you address everything that is expected for this micro-credential: https://bit.ly/https://bit.ly/Culture_Student_HS_CH.

Reflection Prompts

What new understanding or knowledge do you have of the impacts computing has had on our social interactions?

How did this experience develop your skills in using tools and other methods for collaboration?

What light bulb lit up for you?

What light bulb lit up for you?


Review Criteria

Student reflection on the project as it relates to social interaction.

Reflection Incomplete Complete
**** **** ****
Student Reflection The reflection needs more information. The reflection contains enough information.
Resources
Teen Voices: Who You're Talking to Online
https://www.youtube.com/watch?v=DiI8Lj0_TGQ

On the web, in video games, and on social media, it’s easy to meet and chat with people from all over the world. This can be great, but it also has some risks. How well do we actually know who we’re talking with? In this video you’ll hear what teens have to say about meeting and talking to people online. You can also think about what kinds of information you’re sharing and think of ways to keep your online friendships safe and positive.


Teen Voices: Oversharing and Your Digital Footprint
https://www.youtube.com/watch?v=ottnH427Fr8

Lots of middle schoolers post and share information about themselves – and others – on social media. But in a world where “oversharing” might seem normal, it’s important to think about our digital footprints -- the things we leave behind online. In this video, you'll hear what teens have to say about sharing on social media, and you can think critically about the decisions you're making any time you post something online.

Earners
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